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Blood bowl stadium
Blood bowl stadium












On a 1 or 2, the foul is seen by Korensson and the player is sent off. If a player commits a foul and a double is not rolled for the Armour roll or Injury Roll, roll a D6. The Get the Ref result on the Kick-off table still applies. Make an Injury roll for the fouling player, adding 2 to the result. The fouling player is sent off, causing a turnover.On a 1 or 2, the eagle-eyed Red has seen the foul and the coach of the fouling player must choose one of the following: If a player commits a foul and a double is not rolled for the Armour roll or Injury roll, a D6.

blood bowl stadium

If a Get the Ref result is rolled on the Kick-off table, the triplets make themselves scarce and are replaced with a standard referee for the rest of the match - each team also gets a Bribe as normal. On a roll of 1, a random player from their team (not counting any players in the KO’d or Dead & Injured boxes) is called out for an apparent kit check violation, and cannot be set up this drive. In addition, each coach rolls a D6 immediately before setting their team up at the start of a drive, but after rolling for KO’d players. On a 6, the target of the foul is sent off instead! In either case, a Bribe can be used. On a 1, the fouling player is sent off as though they had rolled a double. If a player commits a foul and a double is not rolled for the Armour roll or Injury roll, roll a D6. THE TRUNDLEFOOT TRIPLETS: BUNGO, FILIBERT AND JEPH If so, use that referee’s rules, as shown below. You only need to read the following if you’ve chosen Celebrity Referees as an advantage.īefore the start of the Pre-match sequence, roll 2D6 on the table below to see whether a Famous Referee is in attendance. If a home player is pushed into the crowd, on a 4+ they are placed straight into their Reserves box without the need for an injury roll.Īway players within two squares of the touchlines are affected by the Disturbing Presence trait subtracting 2 from pass/intercept/catch rolls if adjacent to the touchline, and subtracting 1 if not adjacent but within 2 squares. If a home player is Stunned, Knocked Out or Injured by a result of the Kick-off table, roll a D6. On a 1-3, the player is sent off as though they had rolled a double on the Armour roll or Injury roll. If a home player is fouled off the pitch and the fouling player is not sent off as a result, roll a D6. Add +1 to Injury rolls when an away player is pushed into the crowd. If the result is higher than the number of team re-rolls they currently have, they gain a bonus team re-roll. In addition, the ball moves only D3 instead of 2D6 when scattering back onto the pitch.Īt the start of each drive after the first, the home coach rolls a D3 and adds their FAME. Instead, the player is Knocked Down in the square they were pushed from. The home team receives +1 Apothecaries (unless forbidden from using an Apothecary). The home team adds an extra D3 x 10,000 to its total winnings. Roll on the referee table as part of the pre-match sequence. The home team gets a bonus bribe in each half of the game.Īt the start of a drive, home players that have been sent off return on a 5+.Īll players ignore tackle zones when attempting a pass as the officials clamp down on “roughing the passer”. If the ball bounces into an unoccupied square, it will bounce one more time.

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On a 4+, the player stays standing and there is no turnover, but they cannot attempt to Go For It again this Action. At half time the teams switch ends so the team that advanced uphill in the first half goes downhill for the second, and vice versa.Īdd 1 to all Armour rolls.

blood bowl stadium

The pitch slopes dramatically from one end zone to the other: At the start of the match, the winner of the toss chooses whether to kick or receive and the loser decides whether they are advancing up or downhill this half. The away team can only GFI once when going uphill. The home team is allowed to GFI one extra square when going downhill. On a 1, they remain Stunned for another turn. In addition, when a player recovers from being Stunned, roll a D6. If a player is Knocked Down while Going For It or Dodging, subtract 1 from the Armour Roll. THIS SELECTION CAN BE RE-ROLLED EACH SEASON. You will need to post twice, once for the die roll, and once with your stadium advantage selection. These will apply when you are playing at HOME. Evening everyone, by now you should have picked a home stadium and chosen whether it’s indoor or subterranean.įurther to this, use the forum dice roller ( see here) to randomise whether your stadium advantage is Playing Surfaces, Officials, Infrastructure or Supporters (see below) and then pick from the options and post your selection.














Blood bowl stadium